﻿using UnityEngine;

namespace Framework.Procedure
{

    public class ProcedureLaunch : ProcedureBase
    {
        public override void Enter(IProcedureOwner procedureOwner)
        {
            base.Enter(procedureOwner);
            Application.runInBackground = true;
            procedureOwner.ChangeState<ProcedureResourceInit>();
        }
    }

}